AI Insights · Timothy · January 2022
Top Dance Games in Luxembourg Q4 2021: Unified Platform Performance
Discover the performance trends of the top 5 dance games in Luxembourg during Q4 2021. Data from Sensor Tower reveals insights on weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the dance games category in Luxembourg showed varied performance trends across the top 5 applications. Data from Sensor Tower provides an in-depth look at weekly downloads, revenue, and active user trends for these popular apps.
Pole Star! from Crazy Labs, which launched in mid-November, saw a significant uptick in weekly downloads towards the end of December. Starting with modest figures in November, downloads surged to 317 in the week of December 20 and further increased to 356 by December 27. Correspondingly, weekly active users also rose sharply from 262 to 344 during the same period.
Just Dance Now from Ubisoft experienced fluctuating weekly revenue throughout the quarter, peaking at $129 in mid-October and ending the year with $75 in the last week of December. Downloads saw a notable rise in December, with a high of 126 in the week of December 13 before settling at 55 in the final week. Active users followed a similar trend, increasing from 86 in early December to 158 by the week of December 20, then slightly decreasing to 106.
For Dance Clash: Ballet vs Hip Hop by Coco Play, weekly downloads remained relatively stable, with minor fluctuations. The highest download count was 32 in the first week of November. Active users showed a peak of 57 in early November, but there was a decline towards the end of December, dropping to 10.
Cheerleader Run 3D from SUPERSONIC STUDIOS LTD maintained a consistent download rate throughout the quarter, peaking at 21 in late October. However, active users data was only available for one week in October, showing 11 active users.
Lastly, Ice Skating Ballerina, also by Coco Play, had a steady increase in weekly downloads, reaching a high of 31 in mid-December. Active users increased to 47 in the week of December 13 but saw a decline to 20 by December 20. The app maintained minimal revenue, with a slight increase to $1 in the last week of December.
For more insights and detailed analytics, visit Sensor Tower.